Behind the Scenes of the Fallout Universe, Gaming’s Most Surprising Small Screen Triumph
The post-apocalyptic TV show has made a triumphant return to its platform, and it's safe to say that fans were pleasantly surprised by the excellence of its initial run. By portraying the atomic-age, nuclear-ravaged United States through the eyes of three separate characters, it managed to capture different facets of the player's experience.
There was Lucy the vault dweller, striving to do the right thing and learning that the ruined world made that exceptionally challenging; Max, the militant faction initiate, who begins to question his cult's authority and unleashes a lot of havoc in powered exoskeleton; and the Ghoul, a fan-favorite figure who has completely shed any moral compass out in the contaminated badlands.
Building Anticipation for a New Chapter
The show's first season ending unveiled key information about the culprits behind the nuclear war that sealed a society in bomb-proof bunkers for centuries. It also raised plenty of questions unresolved for the next installment – and, on this occasion, anticipations are significantly higher.
“We’ll take ‘pretty good’ – we should print that on merchandise,” says one of the series creators.
“Going into the first season, everyone’s like, ‘Just don't mess it up’,” comments a key figure from the games. “We’re over the moon with the response to the show, so now people are arriving with more enthusiasm and new expectations.”
The Mojave Beckons for the Next Installment
The new season is taking place in New Vegas, the location of the beloved game Fallout: New Vegas, which is widely regarded for having the most compelling narratives and personalities in the franchise, even if it was technically flawed at launch.
“It has a sun-baked feel, a Southwestern essence, that’s so integral to that game,” notes the co-creator. “That dusty, desolate iconic highway aesthetic of the game is so much enjoyable to bring into the show.”
In the series narrative, a considerable period has passed since the events of the New Vegas game by the time the characters arrive there. Nevertheless, the creators hint that it will honor the fan's adventure.
The Importance of Physical Sets
The Fallout TV series is distinguished by its tactile feel – its production team insisted on physical models and locations were built, mirroring the improvised nature of the outposts in the games.
“Being a genre enthusiast, so many series I watch, I’m aware that they’re all filmed against a blue screen,” observes co-creator Geneva Robertson-Dworet. “The key objective of an translation, particularly of a video game, is to seem like it’s real.”
In fact, virtually everything you see on-screen is physical, including the legendarily scary mutated beasts known as the apex predators. In the show, they are created using puppets, and were apparently quite terrifying up close.
A Labor of Love
The Fallout series works because it is crafted by skilled directors who are also longtime fans, with the help of the game developers behind the video games. This mutual respect for the universe is clear in the finished show.
The second season is launching on a weekly basis rather than as a full-season drop, representing a shift from the previous season. This approach will allow for a new viewing experience, something the team themselves are excited to witness.
“It's richer, it’s larger in scale, it’s more humorous, it has a lot of revelations,” promises Howard. “I am excited to seeing what people think.”